OVERVIEW
This is the McDonnell Douglas DC-9-50 project for Flight Sim 2002. The project began in my less-than-sane mind as a DC-9-30 in the old FS2000 days, but after the FFX/SGA MD87 was finished I decided I could more easily use the 87 fuselage and drop in the components from the DC-9 project and later shorten as required. Call me insane. So, in approximately 24 hours I chopped up the MD87, dropped in the DC-9 components, drank a few Pepsis, and after nearly smashing my head in from the pure insanity of working so durn fast I had a useable DC-9-50 on my hands. Originally I was only going to paint it in the colors of my favorite DC-9 operator, North Central, but I decided it would be more fun to include the liveries of the airlines that North Central later became - in 1979 it merged with Southern to form Republic which later ate Hughes Airways as well. In 1986 Republic was eaten up by none other than Northwest Airlines. And so I had a little fun and painted up a few more liveries. I'm actually quite proud of the airline liveries, given my meager painting skills, each aircraft is individually weathered and has unique reflection maps, I do not work from dirt templates nor do I distribute them, I think it's more fun to do it individually.

The DC9-51 brings a new aircraft fully compatible with FS2002. You will find that we've made it completely GMAX. It features the latest reflection including dynamic shine, lighting, and animation technology including accurate flaps, landing gears, and thrust reversers and dynamic wing and engine views. This is a second release in a line of MD aircraft. The FDE is the superb FDE by Sam Chin with modifications by Mike Baumann ©(2003), and the model is by Jonathan Stewart and Erick Cantu. This aircraft is truly a multi-group effort, one of many to come. The model itself is evidenced of this. The complete model is done by FlightFX. The lighting effects are by SGA. Textures by Erick Cantu and Mike Baumann ©(2003).

The Flight Dynamics on this aircraft have received meticulous attention and are far different from our previous releases. When taking off, you must trim up, also take note of fuel loads etc. This aircraft has been rigorously tested and although we strive for accuracy in every detail, due to FS limitations, not every single parameter can be realistically set. FS does not account for real true environments that change from minute to minute. FS does a fine job of providing us with a quality sim to enjoy, but real world dynamics are only possible on a simulator costing millions of dollars.

We hope to soon include a highly realistic panel with this aircraft. For now, we recommend using Paul Golding's wonderful MD-80 panel for FS2000. While it is only for FS2000, there are patches available to make the panel compatible in FS2002, however, with the loss of some features. Paul Golding's Panel Project: http://www.paul.golding.btinternet.co.uk/



INSTALLATION

In order to properly install our aircraft, please follow the following steps closely.



Step #1

Extract this zip file to your main FS2002 folder. The files will automatically be put in their respective areas.


Step #2

The landing lights on this aircraft fold in and out of the wing when turned on or off. To realistically simulate this effect, we had to link the landing lights to the tail hook animation. In order to use the landing lights, you must first setup a key that is used to activate the tail hook animation, as it is not set by default. “Shift+T” might be considered if not already assigned to another command.

Go to the Options-> Controls-> Assignments menu
-At the bottom of the "General aircraft commands", you will find the "tail hook" command.

Ozark Repaint by Mark Plumley/ozarkceo@adelphia.net

Ozark Virtual Airlines http://www.rncspr.com/ozark